Each needlepoint represents a scene from the video game The Sentinel (1986) created by Geoff Crammond—initially for BBC Micro. Each scene is illuminated by a unique color duo from the game’s eight-shade palette, here in the ZX Spectrum version—ported by Mike Follin.
The exact transfer of the game screens’ pixels onto the embroidery canvas grid, combined with the airy wool material, produces a luminous effect whose precision and shimmer are reminiscent of the cathode-ray screen.